
For Honor

FINALS
Save the Date!
May 9th
Register before
March 22nd!
Welcome to the Ubisoft S6 For Honor tournament!
The format will consist of two teams of four (4v4) with one sub using an elimination bracket.
Game Mode: BREACH
Please be sure that your team has flexibility with available gaming hours. This will really help us admin the tournament and make it easier on everyone!
Your For Honor Admins
Nolan Ellis
Alex Laliberté-Mercier
Nicolas Mivielle
Yoan Champagne
UGL FOR HONOR TOURNAMENT RULES
Each match in the Tournament will consist of 2 Rounds, where each team takes turns playing the role of Attacker and Defender.
The official format will be communicated once we have all registrations processed.
PLAYING YOUR MATCH
Earning Tournament Points
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Teams will only earn points while playing the Attacker role
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At the end of the match, Teams will be be awarded one of the following values…
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0 Points – if Attacking Team fails to Breach the First Gate
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1 Point – if Attacking Team Breaches the First Gate
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3 Points – if Attacking Team Breaches the Second Gate
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5 Points – if Attacking Team kills the King
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Points per match are NOT CUMULATIVE, (i.e., the maximum points you can earn per game is 5)
Before You Begin
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Team Captains decide who will be the [Designated Host]
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Designated Host should remain for both games unless connectivity issues are encountered
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Team Captains decide which team starts as [Attackers]
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Each team will take turns as Attacker
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All players must connect to Open VPN and launch the game through Uplay
Setting up a lobby & Starting the Game
[Designated Host]
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Invite all players to a party via the Uplay Overlay
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Select Custom Match from the Main Menu
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Select Breach for the Game Mode
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Select Walled City as the Map (any time of day)
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Go to Rules and set the following…
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Auto Add Bots – On
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Default Bot Ranking 2
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Single Pick – On
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Gear Perks – Off
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Stance Widget – On
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Timer – 30 minutes
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Respawns – 24
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Pikemen Damage on Ram – Medium
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Ram Health – Full Health
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Gate Health – 3 hits
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No changes needed to Bots
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Go to Options and make sure the defaults are set
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Select Launch
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Teams move to their respective positions [Defenders/Attackers]
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Select Start Match
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Once the match completes, select Rematch and change [Defender/Attacker] role
Dealing With Disconnects/Crashes
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In the case that a player(s) disconnects, a bot will automatically replace them in the match.
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Disconnected player(s) must be re-invited to the session by the Host at the earliest, non-combat moment.
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Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 60 seconds of the game.
Communicating Results
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Results must be sent over email…
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Subject: UGL – For Honor Results – Match [X]
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To: UGL-S6-ForHonor-Admins
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Cc: [Team Captains] from the game
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Body: Quick summary of the points earned from each team
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Last Updated: 2019-02-28

