For Honor
FINALS
Save the Date!
May 9th
Register before
March 22nd!
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Welcome to the Ubisoft S6 For Honor tournament!
The format will consist of two teams of four (4v4) with one sub using an elimination bracket.
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Game Mode: BREACH
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Please be sure that your team has flexibility with available gaming hours. This will really help us admin the tournament and make it easier on everyone!
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Your For Honor Admins
Nolan Ellis
Alex Laliberté-Mercier
Nicolas Mivielle
Yoan Champagne
UGL FOR HONOR TOURNAMENT RULES
Each match in the Tournament will consist of 2 Rounds, where each team takes turns playing the role of Attacker and Defender.
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The official format will be communicated once we have all registrations processed.
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PLAYING YOUR MATCH
Earning Tournament Points
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Teams will only earn points while playing the Attacker role
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At the end of the match, Teams will be be awarded one of the following values…
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0 Points – if Attacking Team fails to Breach the First Gate
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1 Point – if Attacking Team Breaches the First Gate
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3 Points – if Attacking Team Breaches the Second Gate
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5 Points – if Attacking Team kills the King
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Points per match are NOT CUMULATIVE, (i.e., the maximum points you can earn per game is 5)
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Before You Begin
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Team Captains decide who will be the [Designated Host]
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Designated Host should remain for both games unless connectivity issues are encountered
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Team Captains decide which team starts as [Attackers]
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Each team will take turns as Attacker
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All players must connect to Open VPN and launch the game through Uplay
Setting up a lobby & Starting the Game
[Designated Host]
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Invite all players to a party via the Uplay Overlay
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Select Custom Match from the Main Menu
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Select Breach for the Game Mode
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Select Walled City as the Map (any time of day)
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Go to Rules and set the following…
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Auto Add Bots – On
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Default Bot Ranking 2
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Single Pick – On
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Gear Perks – Off
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Stance Widget – On
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Timer – 30 minutes
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Respawns – 24
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Pikemen Damage on Ram – Medium
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Ram Health – Full Health
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Gate Health – 3 hits
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No changes needed to Bots
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Go to Options and make sure the defaults are set
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Select Launch
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Teams move to their respective positions [Defenders/Attackers]
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Select Start Match
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Once the match completes, select Rematch and change [Defender/Attacker] role
Dealing With Disconnects/Crashes
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In the case that a player(s) disconnects, a bot will automatically replace them in the match.
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Disconnected player(s) must be re-invited to the session by the Host at the earliest, non-combat moment.
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Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 60 seconds of the game.
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Communicating Results
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Results must be sent over email…
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Subject: UGL – For Honor Results – Match [X]
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To: UGL-S6-ForHonor-Admins
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Cc: [Team Captains] from the game
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Body: Quick summary of the points earned from each team
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Last Updated: 2019-02-28