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Prizes

1st : Razer Overwatch Goliathus Extended SPEED Soft Gaming MousePad

2nd: Overwatch Frenetic Snap Back Hat

3rd: Aliens Minimates

Overwatch

FINALS
Save the Date!
November 3rd
Salle Ville Marie
Congratulations to our winners!
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1st: Café Mei
2nd: Heroes Never Die!
3rd: Sweet n Salty

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Your Overwatch Admins

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David Gadoury

Mathias Ahrens

UGL-S4-Overwatch-Admins

RULESET: Overwatch

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1. Overwatch and Format

1.1. Player Eligibility

All players participating in the UGL Overwatch competition must send enter their Overwatch BattleTag (Americas) to UGL-S4-Overwatch-Admins (UGL-S4-Overwatch-Admins@ubisoft.com).
The Ubisoft Gaming League Overwatch competition website is: http://uglmontreal.wixsite.com/home/overwatch

If you’re looking for a team, you can submit your application here: http://doodle.com/poll/23rahrgkh9p72piz#table

The gameaccount is needed to invite players into a custom match and to check if the correct player is playing. If you do not not meet these requirements, you will be deemed ineligible.

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1.2. Team and Player Names

Only registered team members are allowed to play for a team. Playing in any matches with a ringer is prohibited. Only 1 replacement is allowed / team. The replacement player must be registered on Toornament at the same time as the full team roster. Players and teams must compete under their officially registered Overwatch team names and Nicknames during all official matches.

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1.3. Roster

Team rosters must consist of at least 6 players minimum and 7 players maximum. Teams are only allowed to play with players on their roster with a registered gameaccounts. All roster changes must be made prior to the start of a cup. Playing with different players and/or illegal ringers will result in punishment.

If a team can’t have 6 players, they can play with 1 less player.
However, in the case of a 2 or more players difference (for example: 6v3 or 5v1), the match is automatically forfeited by the team who has the less players. Bots (AI players) are not allowed to fill a team.

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1.4. Game version

All players must install the newest version of the game before each game. Please make sure that you have downloaded each new patch before a game starts, to avoid delays with downloading.

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1.5. Technical Issues & Quitting

Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless.

Make sure to watch out for Blizzard updates or unexpected downtimes before you play your matches.
Two good sources of information are https://twitter.com/playoverwatch and https://twitter.com/blizzardcs.  
The admin team will make sure to get as much visibility as possible but cannot guarantee match timeslots without a maintenance.
In the case of an unexpected downtime, the match can be re-scheduled with the approval of the UGL Overwatch Admin team.
If a player gets kicked out due to inactivity or internet connection issue, the game goes on (kicked out player have a chance to rejoin a match during a limited time).

If one team voluntarily leaves a game before two minutes and the entire match gets cancelled, the other team automatically wins the round.

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1.6. Disqualification

To keep tournaments as efficient and fair play as possible, the UGL admin team reserves the right to disqualify teams. This will only be done in cases where a team purposefully stalls or attempts to block another team. In some scenarios both teams may be affected. Any team found to be cheating or using a known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the event and barred from any future events. Betting during any UGL event (by a player, team, or on behalf of anyone associated with the team) is forbidden. Those partaking will be disqualified from the event in question.

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2. Overwatch Cup Rules

2.1. Overwatch Tournament Format

2.1.1. Match Settings

  • Rule set: Competitive

  • High bandwidth: On

  • Game mode:

    • Swiss phase: Best of 3 maps (2x veto / team)

    • Brackets: Best of 5 maps (2x veto / team)

    • Quarterfinals, Semifinals & Finals: Best of 5 maps (2x veto / team)

  • Format:

    • Swiss format for the pool phase

    • Single elimination for the brackets & finals phase

  • Structure & Time:

    • One the competition starts, you will have 1 match / week.
      Note that your match can last longer than 1h. If it happens, please accommodate for 2x lunch breaks in order to finish the match or play during the week-end.

    • Each match must start on Wednesday at Noon.  And if the Best of 3 / Best of 5 cannot be completed in this 1 hour time slot, the match must be completed on Thursday at Noon.

    • However, if both teams agree, you can set a different time & day during that week in order to play your match at a more convenient time.

    • All matches should take place outside the work hours.

    • Each week, we will send a schedule of the matches for all the players. This Schedule is the official schedule.

    • If both team admins agree to reschedule the match, they must communicate with the admins with the new schedule. This new schedule becomes the new official schedule.

    • Failure to show up for an official / or an agreed-upon scheduled match (after 15 min) will result in a warning and an automatic loss ("no-show")
      It is the responsibility of the attending team to send an e-mail to the admin and the opponent (in cc) in order to explain the situation.

    • After 3 no-shows, a team will be disqualified from the competition.

    • If a player is present to the match and his opponent does not show up after 15 min, it is his responsibility to send an e-mail to the admin and the opponent explaining the situation.

    • All Matches must be played and all results must be sent to admins by the Next Monday, at 2 PM.

    • If both teams haven’t sent any results or haven’t played their match by that time, the match will be considered a draw and no player will receive any points for it.

    • Forfeits and withdrawals unrelated to no-shows may be declared at any time.

  • Custom game setting - Map rotation: Single map

  • Custom game setting - Return to lobby: After a game

  • Drafting: A coin toss will decide who starts the map veto

    • 2 bans are authorized / team.

    • The losing team decides the next map.

      • In the case of a draw on a map, next map pick goes to the team who did not select the map that round.​

    • For example, during the bracket phase in a Best of 5:

      • The coin toss winning team (“First team”) decides to veto 1 map from the map pool.

      • The losing team (“Second team”) then decides to veto 1 second map from the map pool.

      • The first team then veto a third map

      • The second team then veto a fourth map

      • The Winning team then decides which map will be played first.

      • The next maps are chosen by the losing team from round 1 (“Loser pick”)

      • For example: Team 1 wins coin throw -> Team 1 veto Nepal -> Team 2 veto Route 66 -> Team 1 veto Hanamura -> Team 2 veto Volskaya -> Team 1 chooses King’s Row as first map and wins -> Team 2 chooses Numbani as second map and wins -> Team 1 chooses Dorado as third map and wins -> Team 2 chooses Anubis as fourth map and wins ->  Team 1 chooses Eichenwalde as fifth map and loses -> Team 2 wins the match [3-2]

  • Map pool: ALL maps (King's Row, Numbani, Watchpoint: Gibraltar, Dorado, Hanamura, Temple of Anubis, Volskaya, Nepal, Lijiang Tower, Hollywood, Ilios, Route 66 & Eichenwalde)
    In case of tie in the brackets phase: for balancing reasons, the control map that must be played in case of a tie is Nepal.
    It will be played in a Best of 3.
    There is no tie-breaker during the swiss phase.

  • Hero selection limit: 1 per team, all heroes are currently allowed

  • Scoring:

    • The competition is using the official Blizzard Season 2 competitive scoring. They are as follow at the start of the UGL Overwatch competition:

    • On Assault maps: Hanamura, Temple of Anubis and Volskaya

      • Teams must capture as many points as possible.

      • the typical score for a round won looks like this: [3-2]

      • A team can win the match on the second round immediately after capturing Objective A - if the first Attack team did not in round 1.

      • If the score is tied after the first two rounds, each team plays a second round on offense. Instead of playing with a standard five-minute clock, teams only have the time that was remaining on the clock at the end of their previous offensive round. If a team has no time remaining, they do not play an additional round.

    • On Escort and Hybrid maps: Dorado, Route: 66, Watchpoint: Gibraltar, Hollywood, King's Row, Numbani and Eichenwalde

      • 1 point is awarded for capturing the initial objective and 1 point for any payload checkpoint reached. For example, if a team pushes the cart to the end of the map ‘Hollywood’ and wins, it gets 3 points (1 point for the initial objective, 1 point for the first checkpoint and 1 point for the last checkpoint at the end of the map)

      • the typical score for a round won looks like this: [4-3]

      • If neither teams gets the payload to its destination, the team that pushed it furthest is declared the winner.

      • But if both teams get the payload to its destination, or if neither team manages to score the first point, then the score is tied and each team plays a second round on offense. Instead of playing with a standard five-minute clock, teams only have the time that was remaining on the clock at the end of their previous offensive round. If a team has no time remaining, they do not play an additional round.

    • On Control maps: Illios, Lijiang Tower and Nepal

      • a point is awarded for capturing the objective

      • on control maps, you play up to 5 rounds

      • the typical score for a control map won looks like this: [3-2]

      • There can be no tie on Control Maps. It’s an odd number of rounds and a winner is guaranteed every round.

      • On assault or payload maps, a tie is possible as per Blizzard rules, although infrequent. Only 1 point is awarded to both teams during the swiss phase, in the event of a match tie.
        During the brackets phase, if the score is tied after the maximum amount of games, there’ll be a forced tie breaker on the Control Point map “Nepal”

  • Results :

    • Upon completion of a match, the winner of the match need to send a mail to UGL-S4-Overwatch-Admins@ubisoft.com with the other player in the thread.

    • This mail should contain: the name of the winning team, the final score, the maps played in order, the screenshots of the results (1 for each round) (attachments)

    • Saving the results' screenshots is recommended. In case of a confusion, those screenshots might be asked by the admin team.

    • There is a possibility that UGL team will be streaming matches from the tournament. By default, by participating in the UGL competition means accepting that your match, player name and team name will be visible online. If you do not want to be streamed & visibile online, you need to specify this in writing by email to the admin team at this email address UGL-S4-Overwatch-Admins@ubisoft.com

    • If your matches are streamed, it will be on Twitch (http://www.twitch.tv/ubisoftgamingleague) and the VOD will be posted on the UGL YouTube (https://www.youtube.com/channel/UCx4Ajm5_vcUQclr0EWMIunQ) and Facebook (https://www.facebook.com/ubigamingleague) channels. By participating to this competition, you agree by default with your game being broadcasted and your team name & player name appearing online.

  • Unspoken rules:

    • To participate to this competition, your team registration must have been accepted before Monday September 5th, 2016 on the tournament site: https://www.toornament.com/tournaments/57a22f7e140ba0ac1e8b4569/

    • Any player that wasn’t registered before the due date might be refused to participate.

    • Players may not use 3rd party Add-ons that can allow cheating, exploiting, or playing with any kind of additional advantage.

    • Any sign of cheating may result in a Forfeit of the Game and disqualification from the Event.

    • If you think your opponent is cheating, send an mail to the admin team and if you can, record a video or take a screenshot. The admin team will review the concerns within 5 max. working days and take appropriate actions if required (eg. Admin as spectator during the next game or physically behind the player during a match or even kicking a player if the cheating is proven).

    • It is recommended to set the 'Busy' status while playing the matched.

    • Players may use any Blizzard official skins for their units.

  • Equipment:

    • For the Pool and bracket phase, players can either play from home or from work.

    • For the Finals, Information will be broadcast before the finals to the players involved in it. Please note that they will however be played at work and teams must ensure they are available to play them on November 3rd, 2016.

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2.2. Custom Match Settings

2.2.1. Rule Set

  • Rule set: Competitive (6v6)

2.2.2. Map Options

  • Map rotation: After a game

  • Map order: Single Map

  • Return to lobby: After a game

2.2.3. Maps

  • Disable all maps except the map that you will play
    (first map chosen by the ‘winning coin-toss’ team, all next maps chosen by the losing team).

2.2.4. Hero Options

  • Hero selection limit: 1 per team

    • All heroes are currently allowed

      • Role selection limit: None

      • Allow Hero Switching: On

      • Respawn as random hero: Off

2.2.5. Heroes

  • All heroes are to be set as "on" unless otherwise instructed.

  • Switching Heroes during a game is allowed

2.2.6. Gameplay Options

  • Most options must be left as ‘Default’. Only the following must be edited to:

    • High bandwidth: On

    • Control game mode format: Best of 5

2.2.7. Team Options

  • Team balancing: Off

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2.3. Substitute Players

1 substitute is allowed to play for your team during a cup, starting with the next series. Substitutes cannot begin playing in a map that has already begun.

It is allowed to switch players between each map, to allow all players in a team to participate.  Keep in mind that the substitute must have been on the team roster before the cup started.

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2.4. Forfeit

Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match.

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2.5. Protests

If you’d like to report a mistake or error, your team has 1 week after the match date to send an email to the admin team (UGL-S4-Overwatch-Admins@ubisoft.com). Protests must include media evidence clearly showing the results of the match/series where applicable. Teams are responsible for providing proof of match results in case of disputes.

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2.6. Observers

Observers are banned entirely, unless they are official UGL streamers.
Official streamers will reach out to both teams, before the match starts, to let them know that they will be spectating. Under no conditions are teams allowed to play with referees other than UGL referees.

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3. Results

During the competition, each match awards the following points:

  • 1 point  for a game won

  • 0 points for a game lost

  • 0 points for a draw

  • 2 points for a bye (when a team can’t play an opponent because of an uneven team number)

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For example: during a BO3 match, you win 2 games and your opponent wins 1.
The result for that week will be: 2 points for your team, 1 point for the opponent

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The admin team (UGL-S4-Overwatch-Admins@ubisoft.com) is responsible to enter the correct result. Results will be submitted after all games have been played.


Participants have to submit a screenshot + the replay of the match.


If anything is unclear, participants should have screenshots and the required replay files available to verify the result and file a protest.

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4. Communication & Support

4.1. Admins

All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees (UGL-S4-Overwatch-Admins@ubisoft.com). All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

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5. Match Media

All match media (screenshots, videos optional with Fraps for example, etc.) must be kept for at least 14 days. In general, you should upload the match media from a match to the match info page as soon as possible. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.

Only a team, which participated in a match, can complain about their opponent breaking the rules.

All rules are subject to change with a notification sent to all captains by email.

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